000 02457nam a22005295i 4500
001 978-3-031-15187-3
003 DE-He213
005 20240423125248.0
007 cr nn 008mamaa
008 221207s2023 sz | s |||| 0|eng d
020 _a9783031151873
_9978-3-031-15187-3
024 7 _a10.1007/978-3-031-15187-3
_2doi
050 4 _aLB1028.43-1028.75
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aJNV
_2thema
082 0 4 _a371.334
_223
245 1 0 _aGame Jams – History, Technology, and Organisation
_h[electronic resource] /
_cedited by Allan Fowler, Foaad Khosmood.
250 _a1st ed. 2023.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2023.
300 _aXVII, 122 p. 23 illus., 20 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aChapter 1: What is a Game Jam? -- Chapter 2: There is No One Way to Jam -- Chapter 3: Game Jam Organisation -- Chapter 4: Game Jam Resources -- Chapter 5: Game Jams from Around the World -- Chapter 6: The spread of game jams -- Chapter 7: The Dark Side of Game Jams -- Chapter 8: The Future of Game Jams.
520 _aThis book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. .
650 0 _aEducation
_xData processing.
650 0 _aComputer games
_xProgramming.
650 0 _aSoftware engineering.
650 1 4 _aComputers and Education.
650 2 4 _aGame Development.
650 2 4 _aSoftware Engineering.
700 1 _aFowler, Allan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aKhosmood, Foaad.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031151866
776 0 8 _iPrinted edition:
_z9783031151880
776 0 8 _iPrinted edition:
_z9783031151897
856 4 0 _uhttps://doi.org/10.1007/978-3-031-15187-3
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c176018
_d176018