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020 _a9783030901790
_9978-3-030-90179-0
024 7 _a10.1007/978-3-030-90179-0
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
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082 0 4 _a005.437
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082 0 4 _a004.019
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245 1 0 _aHCI International 2021 - Late Breaking Posters
_h[electronic resource] :
_b23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
_cedited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXXXI, 583 p. 231 illus., 190 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aCommunications in Computer and Information Science,
_x1865-0937 ;
_v1499
505 0 _aDesign for All and Assistive Technologies -- Physiology, Affect and Cognition -- HCI for Health and Wellbeing -- HCI in Learning, Teaching, and Education -- Culture and Computing -- Social Computing -- Design Case Studies -- User Experience Studies.
520 _aThis two-volume set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aComputer engineering.
650 0 _aComputer networks .
650 0 _aArtificial intelligence.
650 0 _aApplication software.
650 0 _aImage processing
_xDigital techniques.
650 0 _aComputer vision.
650 0 _aData structures (Computer science).
650 0 _aInformation theory.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer Engineering and Networks.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aData Structures and Information Theory.
700 1 _aStephanidis, Constantine.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aAntona, Margherita.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aNtoa, Stavroula.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030901783
776 0 8 _iPrinted edition:
_z9783030901806
830 0 _aCommunications in Computer and Information Science,
_x1865-0937 ;
_v1499
856 4 0 _uhttps://doi.org/10.1007/978-3-030-90179-0
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c174428
_d174428