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020 _a9783030156206
_9978-3-030-15620-6
024 7 _a10.1007/978-3-030-15620-6
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
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082 0 4 _a005.437
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082 0 4 _a004.019
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245 1 0 _aAugmented Reality Games II
_h[electronic resource] :
_bThe Gamification of Education, Medicine and Art /
_cedited by Vladimir Geroimenko.
250 _a1st ed. 2019.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2019.
300 _aXVI, 306 p. 128 illus., 110 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPreface -- Augmented Reality Games in Education -- Augmented Reality Games in Medicine and Healthcare -- Augmented Reality Games in Art.
520 _aThis is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. .
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aComputer games
_xProgramming.
650 0 _aEducation
_xData processing.
650 0 _aMedical informatics.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aGame Development.
650 2 4 _aComputers and Education.
650 2 4 _aHealth Informatics.
700 1 _aGeroimenko, Vladimir.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030156190
776 0 8 _iPrinted edition:
_z9783030156213
776 0 8 _iPrinted edition:
_z9783030156220
856 4 0 _uhttps://doi.org/10.1007/978-3-030-15620-6
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c173181
_d173181