000 | 03251nam a22005775i 4500 | ||
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001 | 978-3-030-15620-6 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 190523s2019 sz | s |||| 0|eng d | ||
020 |
_a9783030156206 _9978-3-030-15620-6 |
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024 | 7 |
_a10.1007/978-3-030-15620-6 _2doi |
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_a005.437 _223 |
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245 | 1 | 0 |
_aAugmented Reality Games II _h[electronic resource] : _bThe Gamification of Education, Medicine and Art / _cedited by Vladimir Geroimenko. |
250 | _a1st ed. 2019. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2019. |
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300 |
_aXVI, 306 p. 128 illus., 110 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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505 | 0 | _aPreface -- Augmented Reality Games in Education -- Augmented Reality Games in Medicine and Healthcare -- Augmented Reality Games in Art. | |
520 | _aThis is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. . | ||
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 |
_aComputer games _xProgramming. |
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650 | 0 |
_aEducation _xData processing. |
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650 | 0 | _aMedical informatics. | |
650 | 1 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aGame Development. |
650 | 2 | 4 | _aComputers and Education. |
650 | 2 | 4 | _aHealth Informatics. |
700 | 1 |
_aGeroimenko, Vladimir. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030156190 |
776 | 0 | 8 |
_iPrinted edition: _z9783030156213 |
776 | 0 | 8 |
_iPrinted edition: _z9783030156220 |
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-15620-6 |
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