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3D game textures : create professional game art using Photoshop

By: Material type: TextTextPublication details: Amsterdam ; Boston : Focal Press/Elsevier, c2012.Edition: 3rd edDescription: xvii, 413 p. : ill. (some col.) ; 25 cmISBN:
  • 9780240820774
Subject(s): DDC classification:
  • 006.693 23 AHE-G
LOC classification:
  • QA76.76.C672 A42154 2012
Contents:
Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Books Books IIITD General Stacks Computer Science and Engineering 006.693 AHE-G (Browse shelf(Opens below)) Available 004112
Total holds: 0

Includes index.

Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.

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