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1.
The big bad world of concept art for video games : how to start your career as a concept artist by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: sl : Design Studio Press, ©2017
Availability: Items available for reference: IIITD: Not for loan (1)Call number: REF 794.815 LIL-B.

2.
The ultimate guide to video game writing and design by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Lone Eagle, ©2007
Availability: Items available for loan: IIITD (1)Call number: 794.8 DIL-U.

3.
Designing games : a guide to engineering experiences by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Sebastopol : O'Reilly, ©2013
Availability: Items available for loan: IIITD (1)Call number: CB 794.8 SYL-D.

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