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Active Object Languages: Current Research Trends [electronic resource] /

Contributor(s): Material type: TextTextSeries: Lecture Notes in Computer Science ; 14360Publisher: Cham : Springer Nature Switzerland : Imprint: Springer, 2024Edition: 1st ed. 2024Description: X, 375 p. 132 illus., 68 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783031510601
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 005.11 23
LOC classification:
  • QA76.6-76.66
Online resources:
Contents:
Active Objects based on Algebraic Effects -- Actor-based Designs for Distributed Self-organisation Programming -- Encore: Coda -- Bridging Between Active Objects: Multitier Programming for Distributed, Concurrent Systems -- A Survey of Actor-Like Programming Models for Serverless Computing -- Programming Language Implementations with Multiparty Session Types -- Modelling -- Integrated Timed Architectural Modeling/Execution Language -- Simulating User Journeys with Active Objects -- Actors Upgraded for Variability, Adaptability, and Determinism -- Analysis -- Integrating Data Privacy Compliance in Active Object Languages -- Context-aware Trace Contracts -- Type-Based Verification of Delegated Control in Hybrid Systems -- Enforced Dependencies for Active Objects.
In: Springer Nature eBookSummary: Active Objects are a programming paradigm that supports a non-competitive, data-driven concurrency model. This renders active object languages to be well-suited for simulation, data race-free programming, and formal verification. Concepts from active objects made their way into languages such as Rust, ABS, Akka, JavaScript, and Go. This is the first comprehensive state-of-art overview on the subject, the invited contributions are written by experts in the areas of distributed systems, formal methods, and programming languages.
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Active Objects based on Algebraic Effects -- Actor-based Designs for Distributed Self-organisation Programming -- Encore: Coda -- Bridging Between Active Objects: Multitier Programming for Distributed, Concurrent Systems -- A Survey of Actor-Like Programming Models for Serverless Computing -- Programming Language Implementations with Multiparty Session Types -- Modelling -- Integrated Timed Architectural Modeling/Execution Language -- Simulating User Journeys with Active Objects -- Actors Upgraded for Variability, Adaptability, and Determinism -- Analysis -- Integrating Data Privacy Compliance in Active Object Languages -- Context-aware Trace Contracts -- Type-Based Verification of Delegated Control in Hybrid Systems -- Enforced Dependencies for Active Objects.

Active Objects are a programming paradigm that supports a non-competitive, data-driven concurrency model. This renders active object languages to be well-suited for simulation, data race-free programming, and formal verification. Concepts from active objects made their way into languages such as Rust, ABS, Akka, JavaScript, and Go. This is the first comprehensive state-of-art overview on the subject, the invited contributions are written by experts in the areas of distributed systems, formal methods, and programming languages.

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