Amazon cover image
Image from Amazon.com

Augmented Reality in Tourism, Museums and Heritage [electronic resource] : A New Technology to Inform and Entertain /

Contributor(s): Material type: TextTextSeries: Springer Series on Cultural ComputingPublisher: Cham : Springer International Publishing : Imprint: Springer, 2021Edition: 1st ed. 2021Description: XX, 322 p. 99 illus., 91 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783030701987
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 005.437 23
  • 004.019 23
LOC classification:
  • QA76.9.U83
  • QA76.9.H85
Online resources:
Contents:
Preface -- Part I: General Aspects and Augmented Reality in the Tourism Industry -- Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage and Tourism -- Collaborative Augmented Reality for Cultural Heritage, Tourist Sites and Museums: Sharing Visitors’ Experiences and Interactions -- Augmented Reality Systems and their Future in Tourism: Before, During and After the Journey -- Augmented Reality and Intelligent Packaging for Smart Tourism: A Systematic Review and Analysis -- The New Normal Tourism in Indonesia: The Expansion of the Wonosari AR Project to Enhance Holiday Experience -- Augmented Reality in Spain: Heritage Education, Cultural Tourism and Museums -- Part II: Augmented Reality for Museums -- Immersive Installations in Museum Spaces: Staging the Past -- The Use of Augmented Reality to Expand the Experience of Museum Visitors -- Gestures and Re-enactments in a Hybrid Museum of Archaeology: Animating Ancient Life -- Supporting Spontaneous Museum Visits by Deaf People: An Augmented Reality Application and a Case Study -- Ensuring Resilience Using Augmented Reality: How Museums Can Respond During and Post COVID-19? -- Part III: Augmented Reality and Cultural Heritage -- Augmented Reality and New Opportunities for Cultural Heritage -- User Experience and Engagement in Augmented Reality Systems for the Cultural Heritage Domain -- The Transhuman Docent: Persistent Human Interaction in Digital Heritage Sites -- Literature-Based Augmented Reality: Integrating Urban Novels with Context-Aware Augmented Environments -- Applying Augmented Reality in the Italian Food and Dining Industry: Cultural Heritage Perspectives -- Reintroducing Indonesian Folk Songs to Children Using Augmented Reality Books -- Concluding Remarks.
In: Springer Nature eBookSummary: This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
No physical items for this record

Preface -- Part I: General Aspects and Augmented Reality in the Tourism Industry -- Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage and Tourism -- Collaborative Augmented Reality for Cultural Heritage, Tourist Sites and Museums: Sharing Visitors’ Experiences and Interactions -- Augmented Reality Systems and their Future in Tourism: Before, During and After the Journey -- Augmented Reality and Intelligent Packaging for Smart Tourism: A Systematic Review and Analysis -- The New Normal Tourism in Indonesia: The Expansion of the Wonosari AR Project to Enhance Holiday Experience -- Augmented Reality in Spain: Heritage Education, Cultural Tourism and Museums -- Part II: Augmented Reality for Museums -- Immersive Installations in Museum Spaces: Staging the Past -- The Use of Augmented Reality to Expand the Experience of Museum Visitors -- Gestures and Re-enactments in a Hybrid Museum of Archaeology: Animating Ancient Life -- Supporting Spontaneous Museum Visits by Deaf People: An Augmented Reality Application and a Case Study -- Ensuring Resilience Using Augmented Reality: How Museums Can Respond During and Post COVID-19? -- Part III: Augmented Reality and Cultural Heritage -- Augmented Reality and New Opportunities for Cultural Heritage -- User Experience and Engagement in Augmented Reality Systems for the Cultural Heritage Domain -- The Transhuman Docent: Persistent Human Interaction in Digital Heritage Sites -- Literature-Based Augmented Reality: Integrating Urban Novels with Context-Aware Augmented Environments -- Applying Augmented Reality in the Italian Food and Dining Industry: Cultural Heritage Perspectives -- Reintroducing Indonesian Folk Songs to Children Using Augmented Reality Books -- Concluding Remarks.

This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.

There are no comments on this title.

to post a comment.
© 2024 IIIT-Delhi, library@iiitd.ac.in