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Articulated Motion and Deformable Objects [electronic resource] : Third International Workshop, AMDO 2004, Palma de Mallorca, Spain, September 22-24, 2004, Proceedings /

Contributor(s): Material type: TextTextSeries: Lecture Notes in Computer Science ; 3179Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2004Edition: 1st ed. 2004Description: X, 266 p. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783540300748
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 005.3 23
LOC classification:
  • QA76.76.A65
Online resources:
Contents:
Using a Generalized Linear Mixed Model to Study the Configuration Space of a PCA+LDA Human Face Recognition Algorithm -- Discrete Techniques for Real-Time Inspection and Interaction in Virtual Reality -- Progress in Sign and Gesture Recognition -- A Haptic Sculpting Technique Based on Volumetric Representation -- Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications -- Improvement of Modal Matching Image Objects in Dynamic Pedobarography Using Optimization Techniques -- Ear Biometrics Based on Geometrical Method of Feature Extraction -- A Probabilistic Framework for Articulated Shape Recognition -- Neuroanatomy Registration: An Algebraic-Topology Based Approach -- Recognition and Tracking of the Members of a Moving Human Body -- Image Cues Fusion for Object Tracking Based on Particle Filter -- 3D Human Walking Modeling -- Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts -- Application of Repeated GA to Deformable Template Matching in Cattle Images -- On-the-Fly Training -- Deformable Object Matching Based on Multi-scale Local Histograms -- Detecting Human Heads and Face Orientations Under Dynamic Environment -- Analysis of Human Walking Based on aSpaces -- Complex Articulated Object Tracking -- 2D Human Tracking by Efficient Model Fitting Using a Path Relinking Particle Filter -- Multiple Facial Feature Tracking Using Multi-cue Based Prediction Model -- A System for Choreographic Simulation of Ballet Using a 3D Motion Archive on the Web -- Human Body Analysis with Biomechanics Criteria -- A Comparison of Algorithm Design Paradigms in Active Contours for Muscle Recognition -- Real Time Segmentation and Tracking of Face and Hands in VR Applications.
In: Springer Nature eBook
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Using a Generalized Linear Mixed Model to Study the Configuration Space of a PCA+LDA Human Face Recognition Algorithm -- Discrete Techniques for Real-Time Inspection and Interaction in Virtual Reality -- Progress in Sign and Gesture Recognition -- A Haptic Sculpting Technique Based on Volumetric Representation -- Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications -- Improvement of Modal Matching Image Objects in Dynamic Pedobarography Using Optimization Techniques -- Ear Biometrics Based on Geometrical Method of Feature Extraction -- A Probabilistic Framework for Articulated Shape Recognition -- Neuroanatomy Registration: An Algebraic-Topology Based Approach -- Recognition and Tracking of the Members of a Moving Human Body -- Image Cues Fusion for Object Tracking Based on Particle Filter -- 3D Human Walking Modeling -- Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts -- Application of Repeated GA to Deformable Template Matching in Cattle Images -- On-the-Fly Training -- Deformable Object Matching Based on Multi-scale Local Histograms -- Detecting Human Heads and Face Orientations Under Dynamic Environment -- Analysis of Human Walking Based on aSpaces -- Complex Articulated Object Tracking -- 2D Human Tracking by Efficient Model Fitting Using a Path Relinking Particle Filter -- Multiple Facial Feature Tracking Using Multi-cue Based Prediction Model -- A System for Choreographic Simulation of Ballet Using a 3D Motion Archive on the Web -- Human Body Analysis with Biomechanics Criteria -- A Comparison of Algorithm Design Paradigms in Active Contours for Muscle Recognition -- Real Time Segmentation and Tracking of Face and Hands in VR Applications.

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