CONCUR 2007 - Concurrency Theory [electronic resource] : 18th International Conference, CONCUR 2007, Lisbon, Portugal, September 3-8, 2007, Proceedings /
Material type: TextSeries: Theoretical Computer Science and General Issues ; 4703Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007Edition: 1st ed. 2007Description: XIII, 510 p. online resourceContent type:- text
- computer
- online resource
- 9783540744078
- 004.0151 23
- QA75.5-76.95
Invited Lectures -- Mapping the Security Landscape: A Role for Language Techniques -- The Saga of the Axiomatization of Parallel Composition -- Rule-Based Modelling of Cellular Signalling -- Contributed Papers -- Making Random Choices Invisible to the Scheduler -- Strategy Logic -- Solving Games Via Three-Valued Abstraction Refinement -- Linear Time Logics Around PSL: Complexity, Expressiveness, and a Little Bit of Succinctness -- On Modal Refinement and Consistency -- Equivalence Checking for Infinite Systems Using Parameterized Boolean Equation Systems -- Decidability Results for Well-Structured Transition Systems with Auxiliary Storage -- A Nice Labelling for Tree-Like Event Structures of Degree 3 -- Causal Message Sequence Charts -- Checking Coverage for Infinite Collections of Timed Scenarios -- Is Observational Congruence Axiomatisable in Equational Horn Logic? -- The Must Preorder Revisited -- Topology-Dependent Abstractions of Broadcast Networks -- On the Expressive Power of Global and Local Priority in Process Calculi -- A Marriage of Rely/Guarantee and Separation Logic -- Fair Cooperative Multithreading -- Precise Fixpoint-Based Analysis of Programs with Thread-Creation and Procedures -- Automatic Derivation of Compositional Rules in Automated Compositional Reasoning -- Compositional Event Structure Semantics for the Internal ?-Calculus -- Interpreting a Finitary Pi-calculus in Differential Interaction Nets -- Mobility Control Via Passports -- Coalgebraic Models for Reactive Systems -- Reactive Systems over Directed Bigraphs -- Asynchronous Games: Innocence Without Alternation -- Bisimulation and Logical Preservation for Continuous-Time Markov Decision Processes -- Strategy Synthesis for Markov Decision Processes and Branching-Time Logics -- Timed Concurrent Game Structures -- PushdownModule Checking with Imperfect Information -- Alternating Automata and a Temporal Fixpoint Calculus for Visibly Pushdown Languages -- Temporal Antecedent Failure: Refining Vacuity.
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