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Ludics, Dialogue and Interaction [electronic resource] : PRELUDE Project — 2006-2009. Revised Selected Papers /

Contributor(s): Material type: TextTextSeries: Lecture Notes in Artificial Intelligence ; 6505Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011Edition: 1st ed. 2011Description: XIII, 221 p. 33 illus., 1 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783642192111
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 006.3 23
LOC classification:
  • Q334-342
  • TA347.A78
Online resources: In: Springer Nature eBookSummary: This volume contains the key contributions to workshops and meetings that were held within the context of the PRELUDE project. PRELUDE, an acronym for “Towards Theoretical Pragmatics based on Ludics and Continuation Theory”, ran from November 2006 to November 2009, with funding from the new French National Agency for Research (ANR). The objective of the project was to develop perspectives on Natural Language Semantics and Pragmatics based on recent developments in Logic and Theoretical Computer Science; the articles shed light on the role of Ludics in the study of speech acts, inferential semantics, game-theoretical frameworks, interactive situations in the dynamics of language, the representation of commitments and interaction, programming web applications, as well as the impact of Ludics on the fundamental concepts of computability.
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This volume contains the key contributions to workshops and meetings that were held within the context of the PRELUDE project. PRELUDE, an acronym for “Towards Theoretical Pragmatics based on Ludics and Continuation Theory”, ran from November 2006 to November 2009, with funding from the new French National Agency for Research (ANR). The objective of the project was to develop perspectives on Natural Language Semantics and Pragmatics based on recent developments in Logic and Theoretical Computer Science; the articles shed light on the role of Ludics in the study of speech acts, inferential semantics, game-theoretical frameworks, interactive situations in the dynamics of language, the representation of commitments and interaction, programming web applications, as well as the impact of Ludics on the fundamental concepts of computability.

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