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Serious Games Development and Applications [electronic resource] : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings /

Contributor(s): Material type: TextTextSeries: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 8101Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013Edition: 1st ed. 2013Description: XII, 321 p. 120 illus. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783642407901
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 004.16 23
LOC classification:
  • QA75.5-76.95
Online resources:
Contents:
Games for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters.
In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
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Games for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters.

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.

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