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Computer Music Instruments II [electronic resource] : Realtime and Object-Oriented Audio /

By: Contributor(s): Material type: TextTextPublisher: Cham : Springer International Publishing : Imprint: Springer, 2019Edition: 1st ed. 2019Description: XX, 374 p. 130 illus., 75 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783030137120
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 025.060013 23
LOC classification:
  • AZ195
Online resources:
Contents:
Part I, Towards Realtime Audio in C -- Introduction to the Programming Environment -- Data Types and Operators -- Standard Input and Output -- Control of Flow -- Arrays and Pointers -- Functions -- Structures -- Memory Management -- File Input and Output -- Soundfiles -- Realtime Audio -- Realtime MIDI -- Part II, Object-Oriented Audio in C++ -- Oscillators -- Interpolation -- Envelopes -- Filters -- AuLib -- Delay Line Processing -- Frequency-Doman Processing -- Plugins -- Appendix. A, AuLib Reference -- References -- Index.
In: Springer Nature eBookSummary: This book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music wouldbe helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.
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Part I, Towards Realtime Audio in C -- Introduction to the Programming Environment -- Data Types and Operators -- Standard Input and Output -- Control of Flow -- Arrays and Pointers -- Functions -- Structures -- Memory Management -- File Input and Output -- Soundfiles -- Realtime Audio -- Realtime MIDI -- Part II, Object-Oriented Audio in C++ -- Oscillators -- Interpolation -- Envelopes -- Filters -- AuLib -- Delay Line Processing -- Frequency-Doman Processing -- Plugins -- Appendix. A, AuLib Reference -- References -- Index.

This book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music wouldbe helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.

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