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Human-Computer Interaction - INTERACT 2007 [electronic resource] : 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007, Proceedings, Part I /

Contributor(s): Material type: TextTextSeries: Information Systems and Applications, incl. Internet/Web, and HCI ; 4662Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007Edition: 1st ed. 2007Description: XXIV, 635 p. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783540747963
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 005.437 23
  • 004.019 23
LOC classification:
  • QA76.9.U83
  • QA76.9.H85
Online resources:
Contents:
One: Keynote Speakers -- Human Values for Shaping the Made World -- Getting Your Message Across to Your Users -- Perspectives on Social Computing -- Two: Long and Short Papers -- Face-to-Face Sociability Signs Made Explicit in CMC -- Exploring Temporal Communication Through Social Networks -- Identifying Potential Social Impact of Collaborative Systems at Design Time -- Group Efficacy in Asynchronous vs. Multi-synchronous Virtual Teams: An Empirical Study -- Mutual Awareness in Collocated and Distant Collaborative Tasks Using Shared Interfaces -- A Proxy-Based Infrastructure for Web Application Sharing and Remote Collaboration on Web Pages -- Investigating User Attention and Interest in Websites -- FaericWorld: Browsing Multimedia Events Through Static Documents and Links -- Degree-of-Interest Visualization for Ontology Exploration -- S3: Storable, Shareable Search -- Trainable Sketch Recognizer for Graphical User Interface Design -- UI Prototyping for Multiple Devices Through Specifying Interaction Design -- Multi-fidelity Prototyping of User Interfaces -- User-Centered Design and Business Process Modeling: Cross Road in Rapid Prototyping Tools -- Ubiquitous Substitution -- Meta-design: Expanding Boundaries and Redistributing Control in Design -- Improving Users’ Comprehension of Changes with Animation and Sound: An Empirical Assessment -- Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia -- Supporting the Planning and Organization of Multiple Activities in the Workplace -- Creators, Composers and Consumers: Experiences of Designing a Digital Library -- A Common Sense-Based On-Line Assistant for Training Employees -- Proactive Assistive Technology: An Empirical Study -- Use and Implications of a Shared, Forecasting Calendar -- Utilizing SoundEffects in Mobile User Interface Design -- Multimodal PDA Interfaces to Assist Drivers in Monitoring Their Vehicles -- The Adaptive Hybrid Cursor: A Pressure-Based Target Selection Technique for Pen-Based User Interfaces -- ThumbSpace: Generalized One-Handed Input for Touchscreen-Based Mobile Devices -- Optimizing on Mobile Usage Cost for the Lower Income Group: Insights and Recommendations -- Button Keyboard: A Very Small Keyboard with Universal Usability for Wearable Computing -- Electronic Communication: Themes from a Case Study of the Deaf Community -- Accessibility and Interactive TV: Design Recommendations for the Brazilian Scenario -- Guidelines for Designing Mobility and Orientation Software for Blind Children -- SymAB: Symbol-Based Address Book for the Semi-literate Mobile User -- Accessibility of Assistive Software Installation Interfaces -- Model-Driven Adaptation for Plastic User Interfaces -- The Beautification Process in Model-Driven Engineering of User Interfaces -- Consistency Priorities for Multi-device Design -- A Flexible Presentation Tool for Diverse Multi-display Environments -- A Pressure-Sensing Mouse Button for Multilevel Click and Drag -- DeskJockey: Exploiting Passive Surfaces to Display Peripheral Information -- Drag-and-Guess: Drag-and-Drop with Prediction -- Wave Menus: Improving the Novice Mode of Hierarchical Marking Menus -- Nearly-Integral Manipulation of Rotary Widgets -- CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback -- A Conceptual Framework for the Design and Evaluation of Affective Usability in Educational Geosimulation Systems -- TEMo-Chine: Tangible Emotion Machine -- Characterizing the Diversity in Users’ Perceptions -- Stay on the Ball! An Interaction Pattern Approach to the Engineering ofMotivation -- Motivational Needs-Driven Mobile Phone Design -- Mobile Application for Increasing Contextual and Emotional Work Group Awareness -- Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and Evaluation -- Towards Applicable 3D User Interfaces for Everyday Working Environments -- Dwell-Based Pointing in Applications of Human Computer Interaction -- A Miniature, One-Handed 3D Motion Controller -- Use Case Evaluation (UCE): A Method for Early Usability Evaluation in Software Development -- Evaluating Reduced-Functionality Interfaces According to Feature Findability and Awareness -- Playful Probing: Making Probing More Fun -- Do I Do What I Say?: Observed Versus Stated Privacy Preferences -- In and Out of the Hospital: The Hidden Interface of High Fidelity Research Via RFID -- Exploring Multiple Usability Perspectives.
In: Springer Nature eBook
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One: Keynote Speakers -- Human Values for Shaping the Made World -- Getting Your Message Across to Your Users -- Perspectives on Social Computing -- Two: Long and Short Papers -- Face-to-Face Sociability Signs Made Explicit in CMC -- Exploring Temporal Communication Through Social Networks -- Identifying Potential Social Impact of Collaborative Systems at Design Time -- Group Efficacy in Asynchronous vs. Multi-synchronous Virtual Teams: An Empirical Study -- Mutual Awareness in Collocated and Distant Collaborative Tasks Using Shared Interfaces -- A Proxy-Based Infrastructure for Web Application Sharing and Remote Collaboration on Web Pages -- Investigating User Attention and Interest in Websites -- FaericWorld: Browsing Multimedia Events Through Static Documents and Links -- Degree-of-Interest Visualization for Ontology Exploration -- S3: Storable, Shareable Search -- Trainable Sketch Recognizer for Graphical User Interface Design -- UI Prototyping for Multiple Devices Through Specifying Interaction Design -- Multi-fidelity Prototyping of User Interfaces -- User-Centered Design and Business Process Modeling: Cross Road in Rapid Prototyping Tools -- Ubiquitous Substitution -- Meta-design: Expanding Boundaries and Redistributing Control in Design -- Improving Users’ Comprehension of Changes with Animation and Sound: An Empirical Assessment -- Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia -- Supporting the Planning and Organization of Multiple Activities in the Workplace -- Creators, Composers and Consumers: Experiences of Designing a Digital Library -- A Common Sense-Based On-Line Assistant for Training Employees -- Proactive Assistive Technology: An Empirical Study -- Use and Implications of a Shared, Forecasting Calendar -- Utilizing SoundEffects in Mobile User Interface Design -- Multimodal PDA Interfaces to Assist Drivers in Monitoring Their Vehicles -- The Adaptive Hybrid Cursor: A Pressure-Based Target Selection Technique for Pen-Based User Interfaces -- ThumbSpace: Generalized One-Handed Input for Touchscreen-Based Mobile Devices -- Optimizing on Mobile Usage Cost for the Lower Income Group: Insights and Recommendations -- Button Keyboard: A Very Small Keyboard with Universal Usability for Wearable Computing -- Electronic Communication: Themes from a Case Study of the Deaf Community -- Accessibility and Interactive TV: Design Recommendations for the Brazilian Scenario -- Guidelines for Designing Mobility and Orientation Software for Blind Children -- SymAB: Symbol-Based Address Book for the Semi-literate Mobile User -- Accessibility of Assistive Software Installation Interfaces -- Model-Driven Adaptation for Plastic User Interfaces -- The Beautification Process in Model-Driven Engineering of User Interfaces -- Consistency Priorities for Multi-device Design -- A Flexible Presentation Tool for Diverse Multi-display Environments -- A Pressure-Sensing Mouse Button for Multilevel Click and Drag -- DeskJockey: Exploiting Passive Surfaces to Display Peripheral Information -- Drag-and-Guess: Drag-and-Drop with Prediction -- Wave Menus: Improving the Novice Mode of Hierarchical Marking Menus -- Nearly-Integral Manipulation of Rotary Widgets -- CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback -- A Conceptual Framework for the Design and Evaluation of Affective Usability in Educational Geosimulation Systems -- TEMo-Chine: Tangible Emotion Machine -- Characterizing the Diversity in Users’ Perceptions -- Stay on the Ball! An Interaction Pattern Approach to the Engineering ofMotivation -- Motivational Needs-Driven Mobile Phone Design -- Mobile Application for Increasing Contextual and Emotional Work Group Awareness -- Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and Evaluation -- Towards Applicable 3D User Interfaces for Everyday Working Environments -- Dwell-Based Pointing in Applications of Human Computer Interaction -- A Miniature, One-Handed 3D Motion Controller -- Use Case Evaluation (UCE): A Method for Early Usability Evaluation in Software Development -- Evaluating Reduced-Functionality Interfaces According to Feature Findability and Awareness -- Playful Probing: Making Probing More Fun -- Do I Do What I Say?: Observed Versus Stated Privacy Preferences -- In and Out of the Hospital: The Hidden Interface of High Fidelity Research Via RFID -- Exploring Multiple Usability Perspectives.

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