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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling [electronic resource] : 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007, Proceedings /

Contributor(s): Material type: TextTextSeries: Information Systems and Applications, incl. Internet/Web, and HCI ; 4871Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007Edition: 1st ed. 2007Description: XIII, 219 p. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783540770398
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 005.437 23
  • 004.019 23
LOC classification:
  • QA76.9.U83
  • QA76.9.H85
Online resources:
Contents:
Authoring Tools and Story Models -- Visual Scenario Representation in the Context of a Tool for Interactive Storytelling -- Adding Aspects of “Implicit Creation” to the Authoring Process in Interactive Storytelling -- Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation -- Story Manager in ‘Europe 2045‘ Uses Petri Nets -- Narrative Construction in a Mobile Tour Guide -- Developing Virtual Storytellers for the Virtual Alhambra -- Behavior Modelling -- What Gestures to Perform a Collaborative Storytelling? -- What Does Your Actor Remember? Towards Characters with a Full Episodic Memory -- BEcool: Towards an Author Friendly Behaviour Engine -- User Interactivity -- Being There: Participants and Spectators in Interactive Narrative -- Linkin TV4U: Text-Based Production and TV-Like Representation for Hyperlinked Video Blogging -- Anime Blog for Collecting Animation Data -- Invited Session: Related EU Projects -- Experiments with the Production of ShapeShifting Media: Summary Findings from the Project NM2 (New Millennium, New Media) -- Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones -- INSCAPE An Authoring Platform for Interactive Storytelling -- Poster and Demo Session -- RCEI: An API for Remote Control of Narrative Environments -- Bringing Interactivity into Campbell’s Hero’s Journey -- Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm -- FearNot! – An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education -- From ActAffAct to BehBehBeh: Increasing Affective Detail in a Story-World -- Affective Interactive Narrative in the CALLAS Project -- Creating Interactive Poly-Artistic Works: The ConceptMove Project.
In: Springer Nature eBookSummary: In September 2001 the First International Conference on Virtual Storytelling was organized in Avignon, France. This was the ?rst international scienti?c event entirely devoted to the new discipline that links the ancient human arts of storytelling to the latest technologies of the virtual reality era. Then, Virtual Storytelling 2003 was held during November 20–21, 2003, in Toulouse, France, and Virtual Storytelling 2005 was held during November 30–December 2, 2005, in Strasbourg, France. Since autumn 2003, there has been a strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Sto- telling and TIDSE (Technologies for Interactive Digital Storytelling and Ent- tainment).ThustheconferencechairsofTIDSEandVirtualStorytellingdecided to establish a 2-year turnover for both conferences. Narratives have evolved from their early role in human knowledge tra- mission into the main content of cultural production. With the advent of mass media, they are now at the heart of one of the world’s largest industries.
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Authoring Tools and Story Models -- Visual Scenario Representation in the Context of a Tool for Interactive Storytelling -- Adding Aspects of “Implicit Creation” to the Authoring Process in Interactive Storytelling -- Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation -- Story Manager in ‘Europe 2045‘ Uses Petri Nets -- Narrative Construction in a Mobile Tour Guide -- Developing Virtual Storytellers for the Virtual Alhambra -- Behavior Modelling -- What Gestures to Perform a Collaborative Storytelling? -- What Does Your Actor Remember? Towards Characters with a Full Episodic Memory -- BEcool: Towards an Author Friendly Behaviour Engine -- User Interactivity -- Being There: Participants and Spectators in Interactive Narrative -- Linkin TV4U: Text-Based Production and TV-Like Representation for Hyperlinked Video Blogging -- Anime Blog for Collecting Animation Data -- Invited Session: Related EU Projects -- Experiments with the Production of ShapeShifting Media: Summary Findings from the Project NM2 (New Millennium, New Media) -- Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones -- INSCAPE An Authoring Platform for Interactive Storytelling -- Poster and Demo Session -- RCEI: An API for Remote Control of Narrative Environments -- Bringing Interactivity into Campbell’s Hero’s Journey -- Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm -- FearNot! – An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education -- From ActAffAct to BehBehBeh: Increasing Affective Detail in a Story-World -- Affective Interactive Narrative in the CALLAS Project -- Creating Interactive Poly-Artistic Works: The ConceptMove Project.

In September 2001 the First International Conference on Virtual Storytelling was organized in Avignon, France. This was the ?rst international scienti?c event entirely devoted to the new discipline that links the ancient human arts of storytelling to the latest technologies of the virtual reality era. Then, Virtual Storytelling 2003 was held during November 20–21, 2003, in Toulouse, France, and Virtual Storytelling 2005 was held during November 30–December 2, 2005, in Strasbourg, France. Since autumn 2003, there has been a strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Sto- telling and TIDSE (Technologies for Interactive Digital Storytelling and Ent- tainment).ThustheconferencechairsofTIDSEandVirtualStorytellingdecided to establish a 2-year turnover for both conferences. Narratives have evolved from their early role in human knowledge tra- mission into the main content of cultural production. With the advent of mass media, they are now at the heart of one of the world’s largest industries.

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