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How to make things faster : lessons in performance from technology and everyday life

By: Material type: TextTextPublication details: Shroff Publishers, Mumbai : ©2023Description: xxii, 331 p. : ill. ; 23 cmISBN:
  • 9781098147068
Subject(s): DDC classification:
  • 658.403 MIL-H
Contents:
Part I. Look at It 1. Bob 2. Phyllis 3. The Real Goal 4. Nancy 5. Looking at the Right It 6. When You Can't Look at It Part II. Method 7. Forty-Nine Grievances 8. The Shipping Labels Problem 9. More Grievances 10. Priority 11. But My Whole System Is Slow 12. Collateral Benefit Chapter 13. The Silver Bullet 14. The List 15. Method R Part III. Profiling 16. Payroll 17. The Sequence Diagram 18. The Gantt Chart 19. Tracing 20. The Profile 21. Creating a Profile Part IV. Measuring Performance 22. Performance Is a Feature 23. The Reproducible Test Case 24. Intermittent Problems 25. How Much to Trace 26. Identifying Experiences 27. Measurement Intrusion Part V. Optimizing 28. A Riddle Chapter 29. A Game 30. Event Count 31. Event Duration 32. Filter Early 33. Look Left 34. Tow-Millsap Law 35. The Bottleneck 36. Beware the "System Bottleneck" 37. The Problem with Optimizing Subsystems 38. Every Problem Is a Skew Problem 39. Critical Path Part VI. Delays 40. Kevin 41. Queueing Delay 42. Queueing Theory 43. The Hyperbola 44. Traffic Intensity 45. Utilization 46. Hyperbolic Leverage Chapter 47. Coherency Delay 48. Delays and Throughput Part VII. Waste 49. Debra 50. The Ramp 51. Martha 52. Efficiency 53. Fix It, or Feed It? 54. Yeti 55. Fast vs. Efficient 56. Scalability Part VIII. Problem Solving 57. Four Simple Questions 58. Reaching the End of Your Data 59. Your C-Level Feedback Loop 60. Collateral Damage 61. Too Much of a Good Thing 62. Doug 63. When Are You Done? Part IX. Predicting Chapter 64. Richard 65. Why Predict? 66. Predicting with Profiles 67. Go/No-Go Predictions 68. Linear Behavior 69. Skew 70. Event Interdependencies 71. Nonlinear Behavior Part X. Latency Hiding 72. Mom 73. Dominic 74. Parallelization 75. How to Melt a System 76. Multitasking 77. Human Multitasking Part XI. Fallacies 78. The Evil Genie 79. The Leather Jacket 80. The Buried Outlier
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Item type Current library Collection Call number Status Date due Barcode Item holds
Books Books IIITD General Stacks Management 658.403 MIL-H (Browse shelf(Opens below)) Available 012492
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This book includes glossary, bibliographical references and an index.

Part I. Look at It 1. Bob
2. Phyllis
3. The Real Goal
4. Nancy
5. Looking at the Right It
6. When You Can't Look at It Part II. Method 7. Forty-Nine Grievances
8. The Shipping Labels Problem
9. More Grievances
10. Priority
11. But My Whole System Is Slow
12. Collateral Benefit Chapter 13. The Silver Bullet
14. The List
15. Method R Part III. Profiling 16. Payroll
17. The Sequence Diagram
18. The Gantt Chart
19. Tracing
20. The Profile
21. Creating a Profile Part IV. Measuring Performance 22. Performance Is a Feature
23. The Reproducible Test Case
24. Intermittent Problems
25. How Much to Trace
26. Identifying Experiences
27. Measurement Intrusion Part V. Optimizing 28. A Riddle Chapter 29. A Game
30. Event Count
31. Event Duration
32. Filter Early
33. Look Left
34. Tow-Millsap Law
35. The Bottleneck
36. Beware the "System Bottleneck"
37. The Problem with Optimizing Subsystems
38. Every Problem Is a Skew Problem
39. Critical Path Part VI. Delays 40. Kevin
41. Queueing Delay
42. Queueing Theory
43. The Hyperbola
44. Traffic Intensity
45. Utilization
46. Hyperbolic Leverage Chapter 47. Coherency Delay
48. Delays and Throughput Part VII. Waste 49. Debra
50. The Ramp
51. Martha
52. Efficiency
53. Fix It, or Feed It?
54. Yeti
55. Fast vs. Efficient
56. Scalability Part VIII. Problem Solving 57. Four Simple Questions
58. Reaching the End of Your Data
59. Your C-Level Feedback Loop
60. Collateral Damage
61. Too Much of a Good Thing
62. Doug
63. When Are You Done? Part IX. Predicting Chapter 64. Richard 65. Why Predict?
66. Predicting with Profiles
67. Go/No-Go Predictions
68. Linear Behavior
69. Skew
70. Event Interdependencies
71. Nonlinear Behavior Part X. Latency Hiding 72. Mom
73. Dominic
74. Parallelization
75. How to Melt a System
76. Multitasking
77. Human Multitasking Part XI. Fallacies 78. The Evil Genie
79. The Leather Jacket
80. The Buried Outlier

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