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Computer graphics : from pixels to programmable graphics hardware

By: Boreskov, Alexey.
Contributor(s): Shikin, Evgeniy.
Material type: materialTypeLabelBookSeries: Chapman & Hall/CRC computer graphics, geometric modeling, and animation series.Publisher: Boca Raoton : CRC press, c2014Description: xxiii,543p.ISBN: 9781439867303 .Subject(s): Computer graphics | Computer graphics -- Mathematics | COMPUTERS / Computer Graphics | COMPUTERS / Programming / GamesOnline resources: Cover image Summary: "Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website"--
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Computer Science and Engineering REF 006.6 BOR-C (Browse shelf) Available 004166
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REF 006.42 WEC-R Reliable face recognition methods : REF 006.454 RAB-T Theory and applications of digital speech processing REF 006.54 TAY-T Text-to-speech synthesis REF 006.6 BOR-C Computer graphics : REF 006.6 FER-I Interactive visualization REF 006.6 HWU-G GPU computing gems REF 006.6 MOE-I Introduction to video and image processing :

Includes bibliographical references and index.

"Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website"--

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