Visual perception from a computer graphics perspective
Material type: TextPublication details: Boca Raton, Fla. : CRC Press, ©2011.Description: vx, 526 p. : ill. (some col.) ; 25 cmISBN:- 9781568814650
- 006.67 22 THO-V
- BF241 .V5674 2011
- COM012000
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Books | IIITD Reference | Computer Science and Engineering | REF 006.67 THO-V (Browse shelf(Opens below)) | Available | 004138 |
Browsing IIITD shelves, Shelving location: Reference, Collection: Computer Science and Engineering Close shelf browser (Hides shelf browser)
REF 006.66 PHA-G GPU gems 2 : | REF 006.663 COU-D Designing scientific applications on GPUs | REF 006.67 HEA-C Computer graphics : | REF 006.67 THO-V Visual perception from a computer graphics perspective | REF 006.693 BOA-G Getting started in 3D with 3ds max | REF 006.693 ENG-R Real-time volume graphics | REF 006.693 MAT-V 3d video and its applications |
Includes bibliographical references (p. 451-518) and index.
"This book introduces human visual perception to readers studying or working in the field of computer graphics, though it may also be of use to perceptual psychologists using computer graphics to generate experimental stimuli, directly investigating the perceptual effectiveness of some aspect of computer graphics, or interested in perceptual topics relevant to the information content of images but not included in most standard vision science references. The book can be used either as a text for an advanced undergraduate or graduate course or as an overview of perception for those active as researchers or developers in computer graphics or related fields"--
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