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3D game textures : create professional game art using Photoshop

By: Ahearn, Luke.
Material type: materialTypeLabelBookPublisher: Amsterdam ; Boston : Focal Press/Elsevier, c2012Edition: 3rd ed.Description: xvii, 413 p. : ill. (some col.) ; 25 cm.ISBN: 9780240820774.Subject(s): Adobe Photoshop | Computer games -- Programming | Computer graphics
Contents:
Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
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Books Books IIITD
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Computer Science and Engineering 006.693 AHE-G (Browse shelf) Available 004112
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Includes index.

Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.

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