Amazon cover image
Image from Amazon.com

Mobile design and development

By: Material type: TextTextPublication details: Beijing ; Sebastopol, Calif. : O'Reilly, ©2009.Description: xix, 309 p. : ill. ; 24 cmISBN:
  • 9780596155445
  • 9788184048179
Other title:
  • Mobile design and development : practical techniques for creating mobile sites and web apps
Subject(s): DDC classification:
  • 005.26 22 FLI-M
LOC classification:
  • QA76.59 .F554 2009
Online resources:
Contents:
Brief history of mobile : In the beginning, The evolution of devices, the brick era, the candy bar era, the feature phone era, the Smartphone era, the Touch era -- Mobile ecosystem : Operators, networks, Devices, Platforms, Application frameworks, Java, S60, BREW, Flash Lite, Windows Mobile, Cocoa Touch, Android SDK, Web Runtimes (WRTs), WebKit, the Web, applications, services -- Why mobile? -- Designing for context -- Developing a mobile strategy: forget what you think you know; believe what you see, not what you read; constraints never come first; Focus on context, goals, and needs; you can't support everything; Don't convert, create; Keep it simple -- Types of mobile applications -- Mobile application medium types: SMS; Mobile websites; Mobile web widgets; Mobile web applications; Native applications; Games; Mobile application media matrix; Application context; Utility context ; Locale context; Informative applications' Productivity application context ; Immersive full-screen applications; Application context matrix -- Mobile information architecture -- Mobile desire -- Mobile web apps versus native applications -- Mobile 2.0 -- Mobile web development -- iPhone web apps -- Adapting to devices -- Making money in mobile -- Supporting devices -- The future of mobile.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Books Books IIITD General Stacks Computer Science and Engineering 005.26 FLI-M (Browse shelf(Opens below)) Available 002989
Total holds: 0

Includes index.

Brief history of mobile : In the beginning, The evolution of devices, the brick era, the candy bar era, the feature phone era, the Smartphone era, the Touch era -- Mobile ecosystem : Operators, networks, Devices, Platforms, Application frameworks, Java, S60, BREW, Flash Lite, Windows Mobile, Cocoa Touch, Android SDK, Web Runtimes (WRTs), WebKit, the Web, applications, services -- Why mobile? -- Designing for context -- Developing a mobile strategy: forget what you think you know; believe what you see, not what you read; constraints never come first; Focus on context, goals, and needs; you can't support everything; Don't convert, create; Keep it simple -- Types of mobile applications -- Mobile application medium types: SMS; Mobile websites; Mobile web widgets; Mobile web applications; Native applications; Games; Mobile application media matrix; Application context; Utility context ; Locale context; Informative applications' Productivity application context ; Immersive full-screen applications; Application context matrix -- Mobile information architecture -- Mobile desire -- Mobile web apps versus native applications -- Mobile 2.0 -- Mobile web development -- iPhone web apps -- Adapting to devices -- Making money in mobile -- Supporting devices -- The future of mobile.

There are no comments on this title.

to post a comment.
© 2024 IIIT-Delhi, library@iiitd.ac.in