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Addressing Global Challenges and Quality Education [electronic resource] : 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14–18, 2020, Proceedings /

Contributor(s): Material type: TextTextSeries: Information Systems and Applications, incl. Internet/Web, and HCI ; 12315Publisher: Cham : Springer International Publishing : Imprint: Springer, 2020Edition: 1st ed. 2020Description: XVII, 489 p. 109 illus., 77 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783030577179
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 371.334 23
LOC classification:
  • LB1028.43-1028.75
Online resources:
Contents:
Exploring Artificial Jabbering For Automatic Text Comprehension Question Generation -- Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations -- Human-centered design of a dashboard on students' revisions during writing -- An operational Framework for Evaluating the Performance of Learning Record Stores -- Does an e-mail reminder intervention with learning analytics reduce procrastination in a blended university course -- Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective -- What Teachers Need for Orchestrating Robotic Classrooms -- Assessing Teacher's Discourse Effect on Students' Learning: A Keyword Centrality Approach -- For learners, with learners: Identifying indicators for an academic advising dashboard for students -- Living with learning difficulties: Two case studies exploring the relationship between emotion and performance in students with learningdifficulties -- Learnersourcing Quality Assessment of Explanations for Peer Instruction -- Using Diffusion Network Analytics to Examine and Support Knowledge Construction in CSCL Settings -- Supporting Second Language Learners’ Development of Affective Self-Regulated Learning Skills through the Use and Design of Mobile Technology -- We Know What You Did Last Semester: Learners’ Perspectives on Screen Recordings as a Long-Term Data Source for Learning Analytics -- Teaching Simulation Literacy with Evacuations: Concept, Technology, and Material for a Novel Approach -- Design of conversational agents for CSCL: comparing two types of agent intervention strategies in a university classroom -- Exploring Human–AI Control over Dynamic Transitions between Individual and Collaborative Learning -- Exploring Student-Controlled Social Comparison -- New Measures for Offline Evaluation of Learning Path Recommenders -- Assessing the Impact of the combination of Self-directed learning, Immediate feedbackand Visualizations on Student Engagement in Online Learning -- CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms -- How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach -- Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE -- Utilising Learnersourcing to Inform Design Loop Adaptivity -- Fooling it - Student Attacks on Automatic Short Answer Grading -- Beyond indicators: A scoping review of the academic literature related to SDG4 and educational technology -- Pedagogical underpinnings of open science, citizen science and open innovation activities: a state-of-the-art analysis -- Knowledge-Driven Wikipedia Article Recommendation for Electronic Textbooks -- InfoBiTS: A mobile application to foster digital competencies of senior citizens -- Student Awareness and Privacy Perception of Learning Analytics in Higher Education -- User Assistance for Serious Games Using Hidden Markov Model -- Guiding Socio-technical Reflection of Ethical Principles in TEL Software Development: The SREP Framework -- Git4School: a Dashboard for Supporting Teacher Interventions in Software Engineering Courses -- Exploring the design and impact of online exercises for teacher training about dynamic models in mathematics -- Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy -- Quality Evaluation of Open Educational Resources -- Designing Digital Activities to Screen Locomotor Skills in Developing Children -- Towards Adaptive Social Comparison for Education -- Simulation Based Assessment of Epistemological Beliefs about Science -- An Approach to Support Interactive Activities in Live Stream Lectures -- Educational Escape Games for Mixed Reality -- Measuring Learning Progress for serving Immediate Feedback needs: Learning Process Quantification Framework (LPQF) -- Data-driven Game Design: The Case of Difficulty in Educational Games -- Extracting Topics from Open Educational Resources -- Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT) -- OpenLAIR an Open Learning Analytics Indicator Repository Dashboard -- CasualLearn: A smart application to learn History of Art -- Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education -- Extending Patient Education with CLAIRE: An Interactive Virtual Reality and Voice User Interface Application.
In: Springer Nature eBookSummary: The chapters: “Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective”; “Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students With Learning Difficulties”; “Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education”; and “Teaching Simulation Literacy With Evacuations - Concept, Technology, and Material for a Novel Approach” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. .
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Exploring Artificial Jabbering For Automatic Text Comprehension Question Generation -- Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations -- Human-centered design of a dashboard on students' revisions during writing -- An operational Framework for Evaluating the Performance of Learning Record Stores -- Does an e-mail reminder intervention with learning analytics reduce procrastination in a blended university course -- Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective -- What Teachers Need for Orchestrating Robotic Classrooms -- Assessing Teacher's Discourse Effect on Students' Learning: A Keyword Centrality Approach -- For learners, with learners: Identifying indicators for an academic advising dashboard for students -- Living with learning difficulties: Two case studies exploring the relationship between emotion and performance in students with learningdifficulties -- Learnersourcing Quality Assessment of Explanations for Peer Instruction -- Using Diffusion Network Analytics to Examine and Support Knowledge Construction in CSCL Settings -- Supporting Second Language Learners’ Development of Affective Self-Regulated Learning Skills through the Use and Design of Mobile Technology -- We Know What You Did Last Semester: Learners’ Perspectives on Screen Recordings as a Long-Term Data Source for Learning Analytics -- Teaching Simulation Literacy with Evacuations: Concept, Technology, and Material for a Novel Approach -- Design of conversational agents for CSCL: comparing two types of agent intervention strategies in a university classroom -- Exploring Human–AI Control over Dynamic Transitions between Individual and Collaborative Learning -- Exploring Student-Controlled Social Comparison -- New Measures for Offline Evaluation of Learning Path Recommenders -- Assessing the Impact of the combination of Self-directed learning, Immediate feedbackand Visualizations on Student Engagement in Online Learning -- CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms -- How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach -- Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE -- Utilising Learnersourcing to Inform Design Loop Adaptivity -- Fooling it - Student Attacks on Automatic Short Answer Grading -- Beyond indicators: A scoping review of the academic literature related to SDG4 and educational technology -- Pedagogical underpinnings of open science, citizen science and open innovation activities: a state-of-the-art analysis -- Knowledge-Driven Wikipedia Article Recommendation for Electronic Textbooks -- InfoBiTS: A mobile application to foster digital competencies of senior citizens -- Student Awareness and Privacy Perception of Learning Analytics in Higher Education -- User Assistance for Serious Games Using Hidden Markov Model -- Guiding Socio-technical Reflection of Ethical Principles in TEL Software Development: The SREP Framework -- Git4School: a Dashboard for Supporting Teacher Interventions in Software Engineering Courses -- Exploring the design and impact of online exercises for teacher training about dynamic models in mathematics -- Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy -- Quality Evaluation of Open Educational Resources -- Designing Digital Activities to Screen Locomotor Skills in Developing Children -- Towards Adaptive Social Comparison for Education -- Simulation Based Assessment of Epistemological Beliefs about Science -- An Approach to Support Interactive Activities in Live Stream Lectures -- Educational Escape Games for Mixed Reality -- Measuring Learning Progress for serving Immediate Feedback needs: Learning Process Quantification Framework (LPQF) -- Data-driven Game Design: The Case of Difficulty in Educational Games -- Extracting Topics from Open Educational Resources -- Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT) -- OpenLAIR an Open Learning Analytics Indicator Repository Dashboard -- CasualLearn: A smart application to learn History of Art -- Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education -- Extending Patient Education with CLAIRE: An Interactive Virtual Reality and Voice User Interface Application.

The chapters: “Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective”; “Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students With Learning Difficulties”; “Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education”; and “Teaching Simulation Literacy With Evacuations - Concept, Technology, and Material for a Novel Approach” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. .

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