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Informatics in Schools. Rethinking Computing Education [electronic resource] : 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3–5, 2021, Proceedings /

Contributor(s): Material type: TextTextSeries: Theoretical Computer Science and General Issues ; 13057Publisher: Cham : Springer International Publishing : Imprint: Springer, 2021Edition: 1st ed. 2021Description: IX, 161 p. 39 illus., 21 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783030902285
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 371.334 23
LOC classification:
  • LB1028.43-1028.75
Online resources:
Contents:
Fostering Computational Thinking -- Computational Thinking in Context across Curriculum: Students' and Teacher's Perspective -- Towards Classification of Interactive Non-Programming Tasks Promoting Computational Thinking -- Tell, Draw & Code − Teachers' intention to a Narrative Introduction of Computational Thinking -- Programming Education -- First Programming Course in Business Studies: Content, Approach, and Achievement -- Why young programmers should make game art: a study from a game-making course -- Teaching Recursion in High School { A Constructive Approach -- Advancing Computing Education -- A Multi-Dimensional Approach to Categorize Short Tasks -- Girls' summer school for physical computing: methodology and acceptance issues -- Towards a compulsory computing curriculum at primary and lower-secondary schools: the case of Czechia -- Teachers' Professional Development -- Professional Development for in-service teachers of programming: Evaluation of a university level program -- Encouraging Task Creation among Programming Teachers in Primary Schools -- Problems, professional development and reflection: Experiences of High-School, Computer Science teachers in Serbia.
In: Springer Nature eBookSummary: This book constitutes the proceedings of the 14th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2021, held in Nijmegen, The Netherlands, in November 2020. Due to COVID-19 related travelling restrictions the conference had to be switched to online format. The 12 full papers presented were carefully reviewed and selected from 29 submissions. They are organized in topical sections named: Fostering Computational Thinking, Programming Education, Advancing Computing Education, and Teachers’ Professional Development.
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Fostering Computational Thinking -- Computational Thinking in Context across Curriculum: Students' and Teacher's Perspective -- Towards Classification of Interactive Non-Programming Tasks Promoting Computational Thinking -- Tell, Draw & Code − Teachers' intention to a Narrative Introduction of Computational Thinking -- Programming Education -- First Programming Course in Business Studies: Content, Approach, and Achievement -- Why young programmers should make game art: a study from a game-making course -- Teaching Recursion in High School { A Constructive Approach -- Advancing Computing Education -- A Multi-Dimensional Approach to Categorize Short Tasks -- Girls' summer school for physical computing: methodology and acceptance issues -- Towards a compulsory computing curriculum at primary and lower-secondary schools: the case of Czechia -- Teachers' Professional Development -- Professional Development for in-service teachers of programming: Evaluation of a university level program -- Encouraging Task Creation among Programming Teachers in Primary Schools -- Problems, professional development and reflection: Experiences of High-School, Computer Science teachers in Serbia.

This book constitutes the proceedings of the 14th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2021, held in Nijmegen, The Netherlands, in November 2020. Due to COVID-19 related travelling restrictions the conference had to be switched to online format. The 12 full papers presented were carefully reviewed and selected from 29 submissions. They are organized in topical sections named: Fostering Computational Thinking, Programming Education, Advancing Computing Education, and Teachers’ Professional Development.

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