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Advances in Computer Games [electronic resource] :11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers /

Contributor(s): Herik, H. Jaap van den [editor.] | Hsu, Shun-Chin [editor.] | Hsu, Tsan-sheng [editor.] | Donkers, H. H. L. M. (Jeroen) [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 4250Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2006.Description: XIV, 273 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540488897.Subject(s): Popular works | Algorithms | Numerical analysis | Computer science -- Mathematics | Mathematical statistics | Artificial intelligence | Computer science | Popular Science | Popular Computer Science | Discrete Mathematics in Computer Science | Numeric Computing | Probability and Statistics in Computer Science | Artificial Intelligence (incl. Robotics) | Algorithm Analysis and Problem ComplexityOnline resources: Click here to access online
Contents:
Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play.
In: Springer eBooks
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Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play.

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