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Objects, Agents, and Features [electronic resource] :International Seminar, Dagstuhl Castle, Germany, February 16-21, 2003, Revised and Invited Papers /

Contributor(s): Ryan, Mark D [editor.] | Meyer, John-Jules Ch [editor.] | Ehrich, Hans-Dieter [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 2975Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2004.Description: VIII, 232 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540259305.Subject(s): Computer science | Computer communication systems | Computer programming | Software engineering | Programming languages (Electronic computers) | Computer logic | Artificial intelligence | Computer Science | Programming Techniques | Software Engineering | Computer Communication Networks | Programming Languages, Compilers, Interpreters | Logics and Meanings of Programs | Artificial Intelligence (incl. Robotics)Online resources: Click here to access online
Contents:
Objects, Agents, and Features: An Introduction -- Coordinating Agents in OO -- On Feature Orientation and on Requirements Encapsulation Using Families of Requirements -- Detecting Feature Interactions: How Many Components Do We Need? -- Software Evolution through Dynamic Adaptation of Its OO Design -- Modelling and Analysis of Agents’ Goal-Driven Behavior Using Graph Transformation -- Giving Life to Agent Interactions -- Organising Computation through Dynamic Grouping -- Adding Features to Component-Based Systems -- Components, Features, and Agents in the ABC -- Towards a Formal Specification for the AgentComponent -- Policies: Giving Users Control over Calls -- Agents and Coordination Artifacts for Feature Engineering.
In: Springer eBooks
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Objects, Agents, and Features: An Introduction -- Coordinating Agents in OO -- On Feature Orientation and on Requirements Encapsulation Using Families of Requirements -- Detecting Feature Interactions: How Many Components Do We Need? -- Software Evolution through Dynamic Adaptation of Its OO Design -- Modelling and Analysis of Agents’ Goal-Driven Behavior Using Graph Transformation -- Giving Life to Agent Interactions -- Organising Computation through Dynamic Grouping -- Adding Features to Component-Based Systems -- Components, Features, and Agents in the ABC -- Towards a Formal Specification for the AgentComponent -- Policies: Giving Users Control over Calls -- Agents and Coordination Artifacts for Feature Engineering.

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