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Networked Group Communication [electronic resource] :Third International COST264 Workshop, NGC 2001 London, UK, November 7–9, 2001 Proceedings /

Contributor(s): Crowcroft, Jon [editor.] | Hofmann, Markus [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 2233Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2001.Description: X, 204 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540455462.Subject(s): Computer science | Computer communication systems | Operating systems (Computers) | User interfaces (Computer systems) | Electrical engineering | Computer Science | Computer Communication Networks | Operating Systems | Popular Computer Science | Information Systems Applications (incl. Internet) | User Interfaces and Human Computer Interaction | Communications Engineering, NetworksOnline resources: Click here to access online
Contents:
Application-Level -- Latency and User Behaviour on a Multiplayer Game Server -- Application-Level Multicast Using Content-Addressable Networks -- Scribe: The Design of a Large-Scale Event Notification Infrastructure -- Group Management -- Scamp: Peer-to-Peer Lightweight Membership Service for Large-Scale Group Communication -- Extremum Feedback for Very Large Multicast Groups -- An Overlay Tree Building Control Protocol -- Performance -- The Multicast Bandwidth Advantage in Serving a Web Site -- STAIR: Practical AIMD Multirate Multicast Congestion Control -- Impact of Tree Structure on Retransmission Efficiency for TRACK -- Security -- Framework for Authentication and Access Control of Client-Server Group Communication Systems -- Scalable IP Multicast Sender Access Control for Bi-directional Trees -- EHBT: An Efficient Protocol for Group Key Management -- Topology -- Aggregated Multicast with Inter-Group Tree Sharing -- Tree Layout for Internal Network Characterizations in Multicast Networks.
In: Springer eBooks
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Application-Level -- Latency and User Behaviour on a Multiplayer Game Server -- Application-Level Multicast Using Content-Addressable Networks -- Scribe: The Design of a Large-Scale Event Notification Infrastructure -- Group Management -- Scamp: Peer-to-Peer Lightweight Membership Service for Large-Scale Group Communication -- Extremum Feedback for Very Large Multicast Groups -- An Overlay Tree Building Control Protocol -- Performance -- The Multicast Bandwidth Advantage in Serving a Web Site -- STAIR: Practical AIMD Multirate Multicast Congestion Control -- Impact of Tree Structure on Retransmission Efficiency for TRACK -- Security -- Framework for Authentication and Access Control of Client-Server Group Communication Systems -- Scalable IP Multicast Sender Access Control for Bi-directional Trees -- EHBT: An Efficient Protocol for Group Key Management -- Topology -- Aggregated Multicast with Inter-Group Tree Sharing -- Tree Layout for Internal Network Characterizations in Multicast Networks.

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