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Interactive Systems Design, Specification, and Verification [electronic resource] :7th International Workshop, DSV-IS 2000 Limerick, Ireland, June 5–6, 2000 Revised Papers /

Contributor(s): Palanque, Philippe [editor.] | Paternò, Fabio [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 1946Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2001.Description: X, 258 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540446750.Subject(s): Computer science | Computer communication systems | Software engineering | Computers | User interfaces (Computer systems) | Computer graphics | Application software | Computer Science | Computer Communication Networks | Theory of Computation | Computer Applications | User Interfaces and Human Computer Interaction | Computer Graphics | Software EngineeringOnline resources: Click here to access online
Contents:
Designing Interactive Distributed Systems -- Specifying Temporal Behaviour in Software Architectures for Groupware Systems -- Questioning the Foundations of Utility for Quality of Service in Interface Development -- Designing User Interfaces -- A Framework for the Combination and Characterization of Output Modalities -- Specifying Multiple Time Granularities in Interactive Systems -- Verifying the Behaviour of Virtual Environment World Objects -- Tools for User Interfaces -- SUIT — Context Sensitive Evaluation of User Interface Development Tools -- Structuring Interactive Systems Specifications for Executability and Prototypability -- A Toolkit of Mechanism and Context Independent Widgets -- Formal Methods for Human-Computer Interaction -- Integrating Model Checking and HCI Tools to Help Designers Verify User Interface Properties -- More Precise Descriptions of Temporal Relations within Task Models -- Formal Interactive Systems Analysis and Usability Inspection Methods: Two Incompatible Worlds? -- Model-Based Design of Interactive Systems -- Wisdom — A UML Based Architecture for Interactive Systems -- User Interface Declarative Models and Development Environments: A Survey -- The Task-Dialog and Task-Presentation Mapping Problem: Some Preliminary Results.
In: Springer eBooksSummary: The wait for the year 2000 was marked by the fear of possible bugs that might have arisen at its beginning. One additional fear we had during this wait was whether - ganising this event would have generated a boon or another bug. The reasons for this fear originated in the awareness that the design of interactive systems is a fast moving area. The type of research work presented at this unique event has received limited support from funding agencies and industries making it more difficult to keep up with the rapid technological changes occurring in interaction technology. However, despite our fear, the workshop was successful because of the high-quality level of participation and discussion. Before discussing such results, let us step back and look at the evolution of DSV-IS (Design, Specification and Verification of Interactive Systems), an international wo- shop that has been organised every year since 1994. The first books that addressed this issue in a complete and thorough manner were the collection of contributions edited by Harrison and Thimbleby and the book written by Alan Dix, which focused on abstractions useful to highlight important concepts in the design of interactive systems. Since then, this area has attracted the interest of a wider number of research groups, and some workshops on related topics started to be organised. DSV-IS had its origins in this spreading and growing interest. The first workshop was held in a monastery located in the hills above Bocca di Magra (Italy).
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Designing Interactive Distributed Systems -- Specifying Temporal Behaviour in Software Architectures for Groupware Systems -- Questioning the Foundations of Utility for Quality of Service in Interface Development -- Designing User Interfaces -- A Framework for the Combination and Characterization of Output Modalities -- Specifying Multiple Time Granularities in Interactive Systems -- Verifying the Behaviour of Virtual Environment World Objects -- Tools for User Interfaces -- SUIT — Context Sensitive Evaluation of User Interface Development Tools -- Structuring Interactive Systems Specifications for Executability and Prototypability -- A Toolkit of Mechanism and Context Independent Widgets -- Formal Methods for Human-Computer Interaction -- Integrating Model Checking and HCI Tools to Help Designers Verify User Interface Properties -- More Precise Descriptions of Temporal Relations within Task Models -- Formal Interactive Systems Analysis and Usability Inspection Methods: Two Incompatible Worlds? -- Model-Based Design of Interactive Systems -- Wisdom — A UML Based Architecture for Interactive Systems -- User Interface Declarative Models and Development Environments: A Survey -- The Task-Dialog and Task-Presentation Mapping Problem: Some Preliminary Results.

The wait for the year 2000 was marked by the fear of possible bugs that might have arisen at its beginning. One additional fear we had during this wait was whether - ganising this event would have generated a boon or another bug. The reasons for this fear originated in the awareness that the design of interactive systems is a fast moving area. The type of research work presented at this unique event has received limited support from funding agencies and industries making it more difficult to keep up with the rapid technological changes occurring in interaction technology. However, despite our fear, the workshop was successful because of the high-quality level of participation and discussion. Before discussing such results, let us step back and look at the evolution of DSV-IS (Design, Specification and Verification of Interactive Systems), an international wo- shop that has been organised every year since 1994. The first books that addressed this issue in a complete and thorough manner were the collection of contributions edited by Harrison and Thimbleby and the book written by Alan Dix, which focused on abstractions useful to highlight important concepts in the design of interactive systems. Since then, this area has attracted the interest of a wider number of research groups, and some workshops on related topics started to be organised. DSV-IS had its origins in this spreading and growing interest. The first workshop was held in a monastery located in the hills above Bocca di Magra (Italy).

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