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Computers and Games [electronic resource] :First International Conference, CG’98 Tsukuba, Japan, November 11–12, 1998 Proceedings /

Contributor(s): Herik, H. Jaap van den [editor.] | Iida, Hiroyuki [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 1558Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 1999.Description: XVIII, 335 p. 122 illus., 7 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540489573.Subject(s): Computer science | Information technology | Business -- Data processing | Algorithms | Computer science -- Mathematics | Artificial intelligence | Calculus of variations | Computer Science | Algorithm Analysis and Problem Complexity | Artificial Intelligence (incl. Robotics) | Mathematics of Computing | Calculus of Variations and Optimal Control; Optimization | IT in BusinessOnline resources: Click here to access online
Contents:
Search and Strategies -- Relevance Cuts: Localizing the Search -- Multi-cut Pruning in Alpha-Beta Search -- A Solution to the GHI Problem for Best-First Search -- Optimal Play against Best Defence: Complexity and Heuristics -- A Speculative Strategy -- An Adversarial Planning Approach to Go -- Learning and Pattern Acquisition -- First Results from Using Temporal Difference Learning in Shogi -- From Simple Features to Sophisticated Evaluation Functions -- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go -- A Neural Network Program of Tsume-Go -- Distributed Decision Making in Checkers -- Theory -- Game Tree Algorithms and Solution Trees -- A New Heap Game -- Infinite Cyclic Impartial Games -- On the Complexity of Tsume-Go -- Extended Thermography for Multiple Kos in Go -- Go, Tsume-Shogi, and Heian-Shogi -- Computer Go: A Research Agenda -- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame -- Relations between Skill and the Use of Terms -- A Survey of Tsume-Shogi Programs Using Variable-Depth Search -- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.
In: Springer eBooks
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Search and Strategies -- Relevance Cuts: Localizing the Search -- Multi-cut Pruning in Alpha-Beta Search -- A Solution to the GHI Problem for Best-First Search -- Optimal Play against Best Defence: Complexity and Heuristics -- A Speculative Strategy -- An Adversarial Planning Approach to Go -- Learning and Pattern Acquisition -- First Results from Using Temporal Difference Learning in Shogi -- From Simple Features to Sophisticated Evaluation Functions -- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go -- A Neural Network Program of Tsume-Go -- Distributed Decision Making in Checkers -- Theory -- Game Tree Algorithms and Solution Trees -- A New Heap Game -- Infinite Cyclic Impartial Games -- On the Complexity of Tsume-Go -- Extended Thermography for Multiple Kos in Go -- Go, Tsume-Shogi, and Heian-Shogi -- Computer Go: A Research Agenda -- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame -- Relations between Skill and the Use of Terms -- A Survey of Tsume-Shogi Programs Using Variable-Depth Search -- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.

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