3D game textures : (Record no. 9810)

MARC details
000 -LEADER
fixed length control field 01559cam a22003254a 4500
001 - CONTROL NUMBER
control field 16923104
003 - CONTROL NUMBER IDENTIFIER
control field IIITD
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220818020003.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110817s2012 ne a 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2011033195
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240820774
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)ocn747331875
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency YDX
-- YDXCP
-- CDX
-- BWX
-- DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number A42154 2012
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.693
Edition number 23
Item number AHE-G
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Ahearn, Luke.
245 10 - TITLE STATEMENT
Title 3D game textures :
Remainder of title create professional game art using Photoshop
Statement of responsibility, etc Luke Ahearn.
250 ## - EDITION STATEMENT
Edition statement 3rd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Amsterdam ;
-- Boston :
Name of publisher, distributor, etc Focal Press/Elsevier,
Date of publication, distribution, etc c2012.
300 ## - PHYSICAL DESCRIPTION
Extent xvii, 413 p. :
Other physical details ill. (some col.) ;
Dimensions 25 cm.
500 ## - GENERAL NOTE
General note Includes index.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Adobe Photoshop.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Koha issues (borrowed), all copies 2
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Bill No. Bill Date Cost, normal purchase price PO No. PO Date Total Checkouts Total Renewals Full call number Barcode Date last seen Date checked out Cost, replacement price Price effective from Vendor/Supplier Koha item type
    Dewey Decimal Classification     Computer Science and Engineering IIITD IIITD General Stacks 24/03/2014 1065/13-14 2014-03-07 2325.30 IIITD/LIC/BS/2012/10/75 2014-02-28 2 1 006.693 AHE-G 004112 17/08/2022 17/08/2022 $ 49.95 24/03/2014 Capital Books Pvt. Ltd. Books
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