3D game textures : (Record no. 9810)
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000 -LEADER | |
---|---|
fixed length control field | 01559cam a22003254a 4500 |
001 - CONTROL NUMBER | |
control field | 16923104 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | IIITD |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220818020003.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 110817s2012 ne a 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER | |
LC control number | 2011033195 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780240820774 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)ocn747331875 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | DLC |
Transcribing agency | DLC |
Modifying agency | YDX |
-- | YDXCP |
-- | CDX |
-- | BWX |
-- | DLC |
042 ## - AUTHENTICATION CODE | |
Authentication code | pcc |
050 00 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.76.C672 |
Item number | A42154 2012 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 006.693 |
Edition number | 23 |
Item number | AHE-G |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Ahearn, Luke. |
245 10 - TITLE STATEMENT | |
Title | 3D game textures : |
Remainder of title | create professional game art using Photoshop |
Statement of responsibility, etc | Luke Ahearn. |
250 ## - EDITION STATEMENT | |
Edition statement | 3rd ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc | Amsterdam ; |
-- | Boston : |
Name of publisher, distributor, etc | Focal Press/Elsevier, |
Date of publication, distribution, etc | c2012. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xvii, 413 p. : |
Other physical details | ill. (some col.) ; |
Dimensions | 25 cm. |
500 ## - GENERAL NOTE | |
General note | Includes index. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE | |
Uniform title | Adobe Photoshop. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer games |
General subdivision | Programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer graphics. |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) | |
a | 7 |
b | cbc |
c | orignew |
d | 1 |
e | ecip |
f | 20 |
g | y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Koha item type | Books |
Koha issues (borrowed), all copies | 2 |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Bill No. | Bill Date | Cost, normal purchase price | PO No. | PO Date | Total Checkouts | Total Renewals | Full call number | Barcode | Date last seen | Date checked out | Cost, replacement price | Price effective from | Vendor/Supplier | Koha item type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dewey Decimal Classification | Computer Science and Engineering | IIITD | IIITD | General Stacks | 24/03/2014 | 1065/13-14 | 2014-03-07 | 2325.30 | IIITD/LIC/BS/2012/10/75 | 2014-02-28 | 2 | 1 | 006.693 AHE-G | 004112 | 17/08/2022 | 17/08/2022 | $ 49.95 | 24/03/2014 | Capital Books Pvt. Ltd. | Books |