Virtual Storytelling. Using Virtual Reality Technologies for Storytelling (Record no. 188376)

MARC details
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001 - CONTROL NUMBER
control field 978-3-540-45420-5
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240423132508.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783540454205
-- 978-3-540-45420-5
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/3-540-45420-9
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA75.5-76.95
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYA
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM014000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYA
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.0151
Edition number 23
245 10 - TITLE STATEMENT
Title Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
Medium [electronic resource] :
Remainder of title International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings /
Statement of responsibility, etc edited by Olivier Balet, Gerard Subsol, Patrice Torguet.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2001.
264 #1 -
-- Berlin, Heidelberg :
-- Springer Berlin Heidelberg :
-- Imprint: Springer,
-- 2001.
300 ## - PHYSICAL DESCRIPTION
Extent XII, 220 p.
Other physical details online resource.
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-- text
-- txt
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-- computer
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-- rdamedia
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-- online resource
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-- text file
-- PDF
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490 1# - SERIES STATEMENT
Series statement Lecture Notes in Computer Science,
International Standard Serial Number 1611-3349 ;
Volume number/sequential designation 2197
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note New Techniques -- Under Construction in Europe: Virtual and Mixed Reality for a Rich Media Experience -- Generation of True 3D Films -- Spatial Sound Enhancing Virtual Story Telling -- The VISIONS Project -- Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment -- Interactive Immersive Transfiction -- Authoring Tools -- Interactive Storytelling: People, Stories, and Games -- An Authoring Tool for Intelligent Educational Games -- Generation and Implementation of Mixed-Reality, Narrative Performances Involving Robotic Actors -- A New Form of Narration -- Film and the Development of Interactive Narrative -- Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative -- Adaptive Narrative: How Autonomous Agents, Hollywood, and Multiprocessing Operating Systems Can Live Happily Ever After -- Virtual Characters -- Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn -- Real Characters in Virtual Stories -- Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization -- Characters in Search of an Author: AI-Based Virtual Storytelling -- Virtual Agents’ Self-Perception in Story Telling -- Applications -- Reflections from a Hobby Horse -- DocToon© — A Mediator in the Hospital of the XXIst Century -- The Interplay between Form, Story, and History: The Use of Narrative in Cultural and Educational Virtual Reality -- Virtual Storytelling of Cooperative Activities in a Theatre of Work -- Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environment -- Computer Animation and Virtual Reality for Live Art Performance -- Virtual House of European Culture: e-AGORA.
520 ## - SUMMARY, ETC.
Summary, etc The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computers, Special purpose.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Multimedia systems.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human-computer interaction.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Theory of Computation.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Graphics.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Artificial Intelligence.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Special Purpose and Application-Based Systems.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Multimedia Information Systems.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User Interfaces and Human Computer Interaction.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Balet, Olivier.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Subsol, Gerard.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Torguet, Patrice.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783540426110
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783662165898
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Lecture Notes in Computer Science,
-- 1611-3349 ;
Volume number/sequential designation 2197
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/3-540-45420-9">https://doi.org/10.1007/3-540-45420-9</a>
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942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks-CSE-Springer

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