Encyclopedia of Computer Graphics and Games (Record no. 187241)

MARC details
000 -LEADER
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001 - CONTROL NUMBER
control field 978-3-031-23161-2
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240423130317.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783031231612
-- 978-3-031-23161-2
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-031-23161-2
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number T385
072 #7 - SUBJECT CATEGORY CODE
Subject category code UML
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM012000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UML
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Edition number 23
245 10 - TITLE STATEMENT
Title Encyclopedia of Computer Graphics and Games
Medium [electronic resource] /
Statement of responsibility, etc edited by Newton Lee.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2024.
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2024.
300 ## - PHYSICAL DESCRIPTION
Extent 906 illus., 780 illus. in color. eReference.
Other physical details online resource.
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-- txt
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-- computer
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-- rdamedia
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-- online resource
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-- text file
-- PDF
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505 0# - FORMATTED CONTENTS NOTE
Formatted contents note B-Splines -- Constrained Edges and Delaunay Triangulation -- Delaunay Triangulation -- Modeling and Mesh Processing for Games -- Pencils of Spheres in the Minkowski-Lorentz Spaces -- Planetary Generation in Games -- Poisson-Disk Sampling: Theory and Applications -- Shape Deformation Models -- Sketch-Based Posing for 3D Animation -- Spheres, AABB, and OOBB as Bounding Volume Hierarchies -- The New Age of Procedural Texturing -- UV Map Generation on Triangular Mesh -- 3D Modelling Through Photogrammetry in Cultural Heritage -- 3D Printing, History of -- 3D Visualization Interface for Temporal Analysis of Social Media -- 3D-Rendered Images and Their Application in the Interior Design -- Deep Learning Algorithms for 3D Reconstruction -- Emotion-based Facial Recognition for Mental Health Status -- Tactile Visualization and 3D Printing for Education -- Technologies for the Design Review Process -- Artistic Data Visualization in the Making -- Computer Graphics, Video Games, and Gamification Impacting -- (Re)Habilitation, Healthcare, and Inclusive Well-Being -- Imagineering Ceramic Pottery Using Computer Graphics -- Universal Design, Design for All, Inclusive Design -- 3D Game Asset Generation of Historical Architecture Through Photogrammetry -- 3D Puzzle Games in Extended Reality Environments -- Academic and Video Game Industry “Divide” -- Agile Mentality at Game Development -- Among Us and Its Popularity During COVID-19 Pandemic -- Analog Prototyping for Digital Game Design -- Animal Crossing: New Horizons and Its Popularity During COVID-19 Pandemic -- Animation Strategies for Game Design -- Builder Games -- Challenge-Based Learning in a Serious Global Game -- Comic Arts in Games, Asset Production, and Rendering -- Dark Souls Through the Lens of Essential Experience -- Dead Space Through the Lens of Resonance -- Defining Hands-On Practice as Game-Based Learning -- Defining Hands-on Practice as Game-based Learning: A Probable Concept on Information-based Image Development on Virtual Reality Platform -- Design Framework for Learning to Support Industry 4.0 -- Design of Alienation in Video Games -- Domain-specific Choices Affecting Design Effort in Gamification -- Educational Game Abzû and the Lens of Fun Learning -- Effects of Digital Games on Mental Health of Gamers -- Emotion in Games -- Evolution of Video Games to Interactive Cinema -- Fuzzy Logic for Gaming and Entertainment Applications -- Game Behind Online Gaming -- Game Design and Emotions: Analysis Models.
520 ## - SUMMARY, ETC.
Summary, etc Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Image processing
General subdivision Digital techniques.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer vision.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Graphics.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Imaging, Vision, Pattern Recognition and Graphics.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Lee, Newton.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eReference
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783031231599
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783031231605
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-031-23161-2">https://doi.org/10.1007/978-3-031-23161-2</a>
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942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks-CSE-Springer

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