Understanding augmented reality : (Record no. 171436)

MARC details
000 -LEADER
fixed length control field 02337nam a22002897a 4500
001 - CONTROL NUMBER
control field 17750564
003 - CONTROL NUMBER IDENTIFIER
control field IIITD
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230907134336.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130523s2013 ne a 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2013013517
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240824086
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency DLC
Description conventions rda
Modifying agency DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.A94
Item number C73 2013
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.8
Edition number 23
Item number CRA-U
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Craig, Alan B.
245 10 - TITLE STATEMENT
Title Understanding augmented reality :
Remainder of title concepts and applications
Statement of responsibility, etc by Alan B. Craig.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc New York :
Name of publisher, distributor, etc Morgan Kaufmann,
Date of publication, distribution, etc ©2013
300 ## - PHYSICAL DESCRIPTION
Extent xxiv, 272 p. :
Other physical details ill. (chiefly col.) ;
Dimensions 24 cm
500 ## - GENERAL NOTE
General note Includes index.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Machine generated contents note: Chapter 1 What is Augmented Reality? Chapter 2 Augmented Reality Concepts Chapter 3 Content is Key! Augmented Reality Content Chapter 4 Augmented Reality Hardware Chapter 5 Augmented Reality Software Chapter 6 Interaction in Augmented Reality Chapter 7 Mobile Augmented Reality Chapter 8 Augmented Reality Applications Chapter 9 The future of Augmented Reality .
520 ## - SUMMARY, ETC.
Summary, etc "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Augmented reality.
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Bill No. Bill Date Cost, normal purchase price PO No. PO Date Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Vendor/Supplier Koha item type
    Dewey Decimal Classification   Not for loan Design IIITD IIITD Reference 07/09/2023 1157931 2023-08-21 3354.23 IIITD/LIC/BS/2021/04/42 2023-07-12   REF 006.8 CRA-U 012192 07/09/2023 $59.95 07/09/2023 Atlantic Publishers & Distributors (P) Ltd. Books
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