The VR book : (Record no. 171360)

MARC details
000 -LEADER
fixed length control field 02226nam a22002657a 4500
003 - CONTROL NUMBER IDENTIFIER
control field IIITD
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240314145006.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240224b xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 978-1-970001-12-9
040 ## - CATALOGING SOURCE
Original cataloging agency IIITD
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.8
Item number JAR-V
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Jerald, Jason
245 ## - TITLE STATEMENT
Title The VR book :
Remainder of title human-centered design for virtual reality
Statement of responsibility, etc by Jason Jerald
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Morgan & Claypool,
Place of publication, distribution, etc New York :
Date of publication, distribution, etc ©2016
300 ## - PHYSICAL DESCRIPTION
Extent xxxiii, 599 p. :
Other physical details ill. ;
Dimensions 24 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (pages 541-566) and index.
505 ## - FORMATTED CONTENTS NOTE
Title Part I. Introduction and background
-- Part II. Perception: chapter 6. Objective and subjective reality
-- Part III. Adverse health effects
-- Part IV. Content creation
-- Part V. Interaction
-- Part VI. Iterative design
-- Part VII. The future starts now
520 ## - SUMMARY, ETC.
Summary, etc Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only do users get frustrated, but they can get sick. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design toward innovative experiences.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human-computer interaction.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Ontwerpen.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Virtual reality.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Virtuele werkelijkheid.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Virtuelle Realität
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Bill No. Bill Date Cost, normal purchase price PO No. PO Date Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Vendor/Supplier Koha item type
    Dewey Decimal Classification   Not for loan Design IIITD IIITD Reference 24/02/2024 TB3866 2024-02-20 4824 IIITD/LIC/BS/2021/03/43 2023-07-19   REF 006.8 JAR-V 012647 24/02/2024 $79.95 24/02/2024 Technical Bureau India Pvt. Ltd. Books
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