3D game textures :

Ahearn, Luke.

3D game textures : create professional game art using Photoshop Luke Ahearn. - 3rd ed. - Amsterdam ; Boston : Focal Press/Elsevier, c2012. - xvii, 413 p. : ill. (some col.) ; 25 cm.

Includes index.

Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.

9780240820774

2011033195


Adobe Photoshop.


Computer games--Programming.
Computer graphics.

QA76.76.C672 / A42154 2012

006.693 / AHE-G
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