Transactions on Edutainment XII

Transactions on Edutainment XII [electronic resource] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang. - 1st ed. 2016. - X, 209 p. 120 illus. online resource. - Transactions on Edutainment, 9292 1867-7754 ; . - Transactions on Edutainment, 9292 .

Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework -- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects -- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone -- A Study of Digital Games as a New Media of Cultural Transmission -- Research on Initialization of 3D Hand Pose based on User and Computer Interaction -- The Recognition of Human Daily Actions with Wearable Motion Sensor System -- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing -- Virtual Interface and its Application in Natural Interaction -- Building Targets Change Detection of SAR Images Based on Fuzzy Distances -- 3D Plant Modeling Based on BP Neural Network -- The Seamless Integration Achievement of the Actual Situation of the Scene -- An Improved Edge Detection Method Using Adaptive Threshold -- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric -- Visualization of the Color Family Order System -- An Affine Transformation Based Image Shuffling and Watermarking Scheme -- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System -- Computer Assisted Chinese Birthday Couplets Generation.

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications. .

9783662505441

10.1007/978-3-662-50544-1 doi


Education--Data processing.
User interfaces (Computer systems).
Human-computer interaction.
Computer vision.
Pattern recognition systems.
Data mining.
Algorithms.
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer Vision.
Automated Pattern Recognition.
Data Mining and Knowledge Discovery.
Algorithms.

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