Next Generation Computer Animation Techniques Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers /

Next Generation Computer Animation Techniques Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers / [electronic resource] : edited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang. - 1st ed. 2017. - VIII, 249 p. 148 illus. online resource. - Image Processing, Computer Vision, Pattern Recognition, and Graphics, 10582 3004-9954 ; . - Image Processing, Computer Vision, Pattern Recognition, and Graphics, 10582 .

Simulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications.

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

9783319694870

10.1007/978-3-319-69487-0 doi


Microcomputers.
Education--Data processing.
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Multimedia systems.
Computer graphics.
Personal Computing.
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Multimedia Information Systems.
Computer Graphics.

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