E-Learning and Games 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers /

E-Learning and Games 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers / [electronic resource] : edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles. - 1st ed. 2017. - XIV, 308 p. 180 illus. online resource. - Information Systems and Applications, incl. Internet/Web, and HCI, 10345 2946-1642 ; . - Information Systems and Applications, incl. Internet/Web, and HCI, 10345 .

Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game.

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

9783319658490

10.1007/978-3-319-65849-0 doi


Microcomputers.
Education--Data processing.
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer graphics.
Personal Computing.
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Graphics.

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