HCI International 2021 - Late Breaking Papers: Design and User Experience 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings /

HCI International 2021 - Late Breaking Papers: Design and User Experience 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / [electronic resource] : edited by Constantine Stephanidis, Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus, Sakae Yamamoto, Hirohiko Mori, Pei-Luen Patrick Rau, Gabriele Meiselwitz, Xiaowen Fang, Abbas Moallem. - 1st ed. 2021. - XX, 610 p. 282 illus., 227 illus. in color. online resource. - Information Systems and Applications, incl. Internet/Web, and HCI, 13094 2946-1642 ; . - Information Systems and Applications, incl. Internet/Web, and HCI, 13094 .

Design and Evaluation Methods, Techniques and Tools -- Design, User Experience and Human Behavior studies -- Cross-Cultural Design.

This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.

9783030902384

10.1007/978-3-030-90238-4 doi


User interfaces (Computer systems).
Human-computer interaction.
Electronic commerce.
Software engineering.
Image processing--Digital techniques.
Computer vision.
Data mining.
Computer engineering.
Computer networks .
User Interfaces and Human Computer Interaction.
e-Commerce and e-Business.
Software Engineering.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Data Mining and Knowledge Discovery.
Computer Engineering and Networks.

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