Game Jams – History, Technology, and Organisation

Game Jams – History, Technology, and Organisation [electronic resource] / edited by Allan Fowler, Foaad Khosmood. - 1st ed. 2023. - XVII, 122 p. 23 illus., 20 illus. in color. online resource.

Chapter 1: What is a Game Jam? -- Chapter 2: There is No One Way to Jam -- Chapter 3: Game Jam Organisation -- Chapter 4: Game Jam Resources -- Chapter 5: Game Jams from Around the World -- Chapter 6: The spread of game jams -- Chapter 7: The Dark Side of Game Jams -- Chapter 8: The Future of Game Jams.

This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. .

9783031151873

10.1007/978-3-031-15187-3 doi


Education--Data processing.
Computer games--Programming.
Software engineering.
Computers and Education.
Game Development.
Software Engineering.

LB1028.43-1028.75

371.334
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