The rules of programming :

Zimmerman, Chris

The rules of programming : how to write better code by Chris Zimmerman - New Delhi : O'Reilly, ©2023 - xiv, 327 p. : ill. ; 22 cm.

Includes bibliographical references and index.

Rule 1 | As Simple as Possible, but No Simpler Rule 2 | Bugs Are Contagious Rule 3 | A Good Name Is the Best Documentation Rule 4 | Generalization Takes Three Examples Rule 5 | The First Lesson of Optimization Is
Don’t Optimize Rule 6 | Code Reviews Are Good for Three Reasons Rule 7 | Eliminate Failure Cases Rule 8 | Code That Isn’t Running Doesn’t Work Rule 9 | Write Collapsible Code Rule 11 | Is It Twice as Good? Rule 12 | Big Teams Need Strong Conventions Rule 13 | Find the Pebble That Started the Avalanche Rule 14 | Code Comes in Four Flavors Rule 15 | Pull the Weeds Rule 16 | Work Backward from Your Result, Not Forward from
Your Code Rule 17 | Sometimes the Bigger Problem Is
Easier to Solve Rule 18 | Let Your Code Tell Its Own Story Rule 19 | Rework in Parallel Rule 20 | Do the Math Rule 21 | Sometimes You Just Need to Hammer the Nails

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Computer Science
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