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Articulated Motion and Deformable Objects Third International Workshop, AMDO 2004, Palma de Mallorca, Spain, September 22-24, 2004. Proceedings / [electronic resource] : edited by Francisco J. Perales, Bruce A. Draper. - X, 266 p. online resource. - Lecture Notes in Computer Science, 3179 0302-9743 ; . - Lecture Notes in Computer Science, 3179 .

Using a Generalized Linear Mixed Model to Study the Configuration Space of a PCA+LDA Human Face Recognition Algorithm -- Discrete Techniques for Real-Time Inspection and Interaction in Virtual Reality -- Progress in Sign and Gesture Recognition -- A Haptic Sculpting Technique Based on Volumetric Representation -- Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications -- Improvement of Modal Matching Image Objects in Dynamic Pedobarography Using Optimization Techniques -- Ear Biometrics Based on Geometrical Method of Feature Extraction -- A Probabilistic Framework for Articulated Shape Recognition -- Neuroanatomy Registration: An Algebraic-Topology Based Approach -- Recognition and Tracking of the Members of a Moving Human Body -- Image Cues Fusion for Object Tracking Based on Particle Filter -- 3D Human Walking Modeling -- Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts -- Application of Repeated GA to Deformable Template Matching in Cattle Images -- On-the-Fly Training -- Deformable Object Matching Based on Multi-scale Local Histograms -- Detecting Human Heads and Face Orientations Under Dynamic Environment -- Analysis of Human Walking Based on aSpaces -- Complex Articulated Object Tracking -- 2D Human Tracking by Efficient Model Fitting Using a Path Relinking Particle Filter -- Multiple Facial Feature Tracking Using Multi-cue Based Prediction Model -- A System for Choreographic Simulation of Ballet Using a 3D Motion Archive on the Web -- Human Body Analysis with Biomechanics Criteria -- A Comparison of Algorithm Design Paradigms in Active Contours for Muscle Recognition -- Real Time Segmentation and Tracking of Face and Hands in VR Applications.

9783540300748

10.1007/b100217 doi


Computer science.
Artificial intelligence.
Computer simulation.
Computer graphics.
Image processing.
Pattern recognition.
Application software.
Computer Science.
Computer Applications.
Image Processing and Computer Vision.
Pattern Recognition.
Computer Graphics.
Artificial Intelligence (incl. Robotics).
Simulation and Modeling.

QA76.76.A65

004

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